September 19, 2012 / by Eric

One of the main things that I’ve learned to love about roleplaying games is sub-optimal decision making. Because while, yes, you could form a perfectly executed plan utilizing all of your team’s key bonuses and attributes and attack your enemy from a 45 degree angle perfecting the flanking move you’ve been leveling towards for the past 6 months, you could also take your younger brother’s suggestion, dress up like goats and try to infiltrate the local Shepherd Association’s Druid Circle festival to learn about the secret entrance that he’s somehow sure that they’re going to know about.

Now, I don’t know about you, but, as a viewer, I’m going to vote goats. Which scene in the Schwarzenegger Conan film do you remember? The one where he fought and killed that giant snake? Or the one where he punched out the camel? The camel! You know it’s the camel. That and maybe when he threw that naked witch in the fire. Not the choreographed fight scenes which, supposedly, were the important parts. Hell, those unexpected side moments are what the only roleplaying game ever to be featured on Wil Wheaton’s Tabletop is all about.


Fiasco, ladies and gentlemen, the Cohen Brothers-esque game of “high ambition and poor impulse control.”

I’m reminded of my love of intentionally sub-optimal decision making by two things this week.

First, by one of the -pledge-fulfillment roleplaying campaigns that I started on Sunday. When I wrote that pledge level in, I was afraid that I was going to get roped into running a very by-the-numbers high fantasy game about a quest for a ring. Oh, sorry, I meant a sword. Or something… I could never have even dared to conceive that I would be given the opportunity to run an Apocalypse World campaign about a traveling carnival of firebreathing androgynous transgendered sex cultists. That freakishly amazing campaign concept sprung whole cloth out of the players’ commitment to let one player choose all of their characters for them based on “whatever he thought would make them most uncomfortable.” While credit for this unique and memorable experience is certainly due in no small part to Vincent Baker’s brilliant game

I mean, just look at thing. Even in its natural environment it just oozes freaky.

it was really the players’ commitment to not just participate but revel in a sub-optimal decision making process that created us an amazing cast and setting that are going to be easy to have tons of fun rollicking through together.

And secondly, when I realized that I’d misunderstood the King County Health Department’s venue licensing guidelines and that I wasn’t going to be able to unveil my new hot food menu this Thursday. I’ve got a great menu lined up for you with a range of fun, tasty, easy to prepare items that are going to look great on our over-the-top square plates and before I can serve them to you, I have to go put on my goatskin and go punch out a camel.

Are we still opening? Hell yes. Let’s do this thing. Will there be a full bar? There won’t even be a kitchen. At least not one that I can legally serve you food out of. But let’s open doors anyways. Let’s do it sub-optimally and just see what happens. Because I know how Disney does it. I know how the Cheesecake Factory does it. And they’re boring. They cardboard the windows to ensure that you never see their laborers, they insure their insurance. But you, you lucky devil you, you get the full deal that I always promised. I’m building the place. I’m building it three steps forward and one step to the right with an occasional jump to the left.

And I’m bringing you along for the ride. Will it be bumpy? I hope so. Otherwise I’m going to look ridiculous in this goatskin.

We open doors this Thursday with what we’ve got. Amenities ranging from credit card processing to an accurate public calendar will follow as fast as they can and as slow as they do. I still project that we’ll be done with the place in about three years. Was this the most direct route that we could have taken to get here? No. We could have spent a lot more time talking to banks and a lot less time talking to you. I hope that you appreciate our choice to share with you our highly public and, at times, sub-optimal decision-making as much as we enjoy ongoingly making it.

I’ll see you at the lounge,

-Eric

August 04, 2012 / by Eric

A startling expose by game store owner Eric Logan.

Tabletop gaming encompasses a surprisingly wide range of genres including (but certainly not limited to) European style boardgames, American style boardgames, party games, mystery games, cooperative semi-cooperative and one versus many games, classic games and ancient games, abstract games, train games, war games of numerous complexity levels each with their own devoted fanbase, simulations of various kinds from historical to fantasy, custom dice games, collectible miniature and collectible card games, roleplaying and story games. Each of these is genres can be further divided into multiple sub-genres and some of these sub-genres, like Dungeons & Dragons and Magic the Gathering, are so large and popular that they’ve become full genres in their own rights with even further sub-genres within themselves. Dungeons & Dragons alone, for example, has at least 6 different editions and multiple retro knock offs, all of which have their own unique audiences and Magic the Gathering a number of different formats and rule sets each drawing a different type of player.

Every tabletop gamer, even the most well rounded (like all of our employees), has a bias towards a particular game or type of game; usually something from their past, some initial gateway game or genre that they will inevitably tend to compare other games to and gravitate back to even as they expand their gaming interests.

My personal bias is toward roleplaying games (commonly abbreviated as RPGs). I got started on Advanced Dungeons & Dragons with my dad when I was 8 years old

and have enjoyed exploring new roleplaying systems ever since. Though I’m familiar with and enjoy playing every type of game that we carry at Gamma Ray Games, my inclination is always toward the new small press RPGs.

And so it was that 2 weeks ago while I was rapidly putting together our page for a space that I knew was going to freely support all of the myriad types of tabletop gaming as well as some non tabletop activities like trivia nights, Barcraft and possibly a even a recently proposed rockband karaoke event, I reached out to the indie RPG community for pledge reward commitments first because I knew from our history of collaborating together for events like PAX, Emerald City Comic Con & GoPlayNW that they would respond quickly and be great to work with. And indeed they were.

But bias has consequences and while monitoring our kickstarter progress for the past couple of weeks I’ve discovered two. First, I’ve received a couple of emails from people who saw our kickstarter page and we’re worried that we intend to exclude/ignore their aspect of the hobby, to which I always respond with a clear and sincere “woops! my bad! we’re totally into your thing too,” because I know that the store and the lounge have been and will continue to be about the greater tabletop gaming community of which I and my personal biases are only one small part.

Second, and possibly more importantly from a Huttese perspective, it’s occurred to me that not having more non-rpg gaming options may have limited some peoples willingness to pledge and that, of course, is a barrier that we simply cannot have. In response I’ve just added the new completely-non-roleplaying-related “boardgame night with Jake Waltier” pledge level for you and your friends. And a… (cough) uh, couple of, uh, new RPG levels as well (cough).

Look, the new RPG rewards weren’t my fault, alright? The Gamer Viceroy came by demanding to know why he’d been snubbed out of the reward levels and, seriously now, you don’t want me to snub the viceroy do you? No, I didn’t think so. The man’s a legend in this town.

So there you have it. I love me some RPGs but you can love you some of whatever you want, and if that something happens to be some kind of tabletop gaming, it will always have a home at .

I can’t wait to see you all there,

-Eric