October 12, 2016 / by Eric

No matter what your scene is this October…

…whether you’re a Magic player (Modern Tournaments every Wednesday night, drafting on Saturday at noon and four, EDH on Sunday afternoons), an artist (Stranger Things art opening on Thursday, Oct 12th, biweekly Cosplay Drink&Draws every other Monday), a roleplayer (D&D Encounters every Wednesday & Sunday, Grrrls D&D every other Thursday), a cosplayer (Rocky Horror Picture Show live screening with special guest, Morgue Anne, Thursday, October 20th), a woman (Grrrls Game Nights Out every other Thursday), gay (Gaym Nights every other Monday, Playing with Bears on Saturday, Oct 15th) or some amazing combination of those things and more (Donatella vs Humanity, Oct 21st), we have got you covered!

All while playing weird stuff like our freaky new Halloween mix on both of our TVs!

Featuring special guest star… Doctor Who!

Yes! That one.

So whatever you’re into, however you’re into it, and whoever you’re into it with, come check out our constantly updated Special Events Page, find the event that’s right for you and come meet your people.

Or, to put it another way, come up to the lab and see what’s on the slab.

You’ll be so glad you did.

See you soon.

-Eric

June 23, 2015 / by Eric

Then we’re the place for you! Conveniently located at the corner of gender and sexuality at the gateway to Seattle’s legendary Capitol Hill neighborhood,

Now with rainbow crosswalks!

Now with rainbow crosswalks!

we’re right next to the action and just off the beaten path.

With our full barcade of classic titles like Street Fighter II & Turtles in Time,

we’re the perfect pop cultural respite for you should you need a little nerdy or geeky time in the Emerald City.

Welcome. Welcome.

We’ve even got 3 special events for you while you’re here! Starting on Thursday night with our of our weekly . Come out, meet some people, and test your geeky mettle as local fave challenges Iron Quizomancer Andrew in our unique Iron Trivia format that at least one person has taken to calling, “The Rocky Horror Picture Show of Trivia Nights.”

Come on up to the lab.

Then on Saturday, we’ve got Magic Drafting at Noon and our weekly Standard Tournament at 4pm, both of which are welcoming to guests and boast a healthy GLBT population.

On and off the table.

And finally, on Sunday, you are invited to join us for our Queer Geek boardgame meet up. It’ll be a great afternoon to relax and play some games with friends new and old as you wind down from your crazy weekend and try to remember what exactly did happen last night.

You can learn more about these and all of our other events on our Special Events Page. If you have any additional questions about Seattle, the neighborhood, the scene, or anything else while you’re in town, don’t hesitate to call or come by and we’ll get you sorted.

See you soon,

-Eric

September 19, 2012 / by Eric

One of the main things that I’ve learned to love about roleplaying games is sub-optimal decision making. Because while, yes, you could form a perfectly executed plan utilizing all of your team’s key bonuses and attributes and attack your enemy from a 45 degree angle perfecting the flanking move you’ve been leveling towards for the past 6 months, you could also take your younger brother’s suggestion, dress up like goats and try to infiltrate the local Shepherd Association’s Druid Circle festival to learn about the secret entrance that he’s somehow sure that they’re going to know about.

Now, I don’t know about you, but, as a viewer, I’m going to vote goats. Which scene in the Schwarzenegger Conan film do you remember? The one where he fought and killed that giant snake? Or the one where he punched out the camel? The camel! You know it’s the camel. That and maybe when he threw that naked witch in the fire. Not the choreographed fight scenes which, supposedly, were the important parts. Hell, those unexpected side moments are what the only roleplaying game ever to be featured on Wil Wheaton’s Tabletop is all about.


Fiasco, ladies and gentlemen, the Cohen Brothers-esque game of “high ambition and poor impulse control.”

I’m reminded of my love of intentionally sub-optimal decision making by two things this week.

First, by one of the -pledge-fulfillment roleplaying campaigns that I started on Sunday. When I wrote that pledge level in, I was afraid that I was going to get roped into running a very by-the-numbers high fantasy game about a quest for a ring. Oh, sorry, I meant a sword. Or something… I could never have even dared to conceive that I would be given the opportunity to run an Apocalypse World campaign about a traveling carnival of firebreathing androgynous transgendered sex cultists. That freakishly amazing campaign concept sprung whole cloth out of the players’ commitment to let one player choose all of their characters for them based on “whatever he thought would make them most uncomfortable.” While credit for this unique and memorable experience is certainly due in no small part to Vincent Baker’s brilliant game

I mean, just look at thing. Even in its natural environment it just oozes freaky.

it was really the players’ commitment to not just participate but revel in a sub-optimal decision making process that created us an amazing cast and setting that are going to be easy to have tons of fun rollicking through together.

And secondly, when I realized that I’d misunderstood the King County Health Department’s venue licensing guidelines and that I wasn’t going to be able to unveil my new hot food menu this Thursday. I’ve got a great menu lined up for you with a range of fun, tasty, easy to prepare items that are going to look great on our over-the-top square plates and before I can serve them to you, I have to go put on my goatskin and go punch out a camel.

Are we still opening? Hell yes. Let’s do this thing. Will there be a full bar? There won’t even be a kitchen. At least not one that I can legally serve you food out of. But let’s open doors anyways. Let’s do it sub-optimally and just see what happens. Because I know how Disney does it. I know how the Cheesecake Factory does it. And they’re boring. They cardboard the windows to ensure that you never see their laborers, they insure their insurance. But you, you lucky devil you, you get the full deal that I always promised. I’m building the place. I’m building it three steps forward and one step to the right with an occasional jump to the left.

And I’m bringing you along for the ride. Will it be bumpy? I hope so. Otherwise I’m going to look ridiculous in this goatskin.

We open doors this Thursday with what we’ve got. Amenities ranging from credit card processing to an accurate public calendar will follow as fast as they can and as slow as they do. I still project that we’ll be done with the place in about three years. Was this the most direct route that we could have taken to get here? No. We could have spent a lot more time talking to banks and a lot less time talking to you. I hope that you appreciate our choice to share with you our highly public and, at times, sub-optimal decision-making as much as we enjoy ongoingly making it.

I’ll see you at the lounge,

-Eric